#pragma once
#include "GLFWApplication.hpp"
#include <memory>
#include <map>


class OpenglApp : public GLFWApplication
{
public:
	OpenglApp(GfxConfiguration &config)
		: GLFWApplication(config){};

	virtual int Initialize();
	virtual void Finalize();
	virtual void Tick();
	virtual void onSizeChange(int width, int height) override;
};
